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Void Rangers Free Download [portable]

Updated: Mar 25, 2020





















































About This Game Quotes from reviews"If you wondered what Space Pirate Trainer was training you for, it's Void Rangers.", Cliff"Well that was unexpectedly fun.", Shadow"If you are looking for a shooting game similar to Space Pirates, gun drops like Borderlands, and the ability to go different worlds and levels with never a dull moment to be had, well then this game is for you.", John Gulbany"Cool Diablo-like loot with upgrades: check", Frorath"Void Rangers is very similar to Space Pirate Trainer, with some neat additional features.", CryMor GamingFast paced arcade first person shooter defense game for virtual reality devices.Build only for Virtual Reality. HTC Vive and Oculus Touch.Zero motion sickness.Full room scale movement and full controller tracking.Travel around the galaxyRandomly generated lootEnemies with different artificial intelligenceWeapon and armor upgradesLeaderboard for each levelHard boss battlesVoid Ranges are our defenders. They stand on the edge of our universe. They fight against the darkness. Whatever evil comes from there, they send it back to the void!Can you become the best Void Ranger and save our galaxy?Features:20 missions12 unique weapons6+ skins for each weapon10+ stats for each weaponcommon, uncommon, rare, epic and legendary weaponstons of enemiesendless mode20+ upgrade levels for each weaponrandomly generated weapon equipment50+ scifi music tracks3d positional audio (best with 6 channel headphones)music player for your own musicAuto shoot option for wrist injury protection. a09c17d780 Title: Void RangersGenre: Action, IndieDeveloper:Martin SenovskyPublisher:Martin SenovskyRelease Date: 11 May, 2017 Void Rangers Free Download [portable] void ranger armor. void ranger helm vs archer helm. osrs void ranger account. void rangers. elite dangerous void rangers This is a game that gets better as you play it. As others have mentioned, it has a Space Pirate Trainer kind of vibe, but definitely is its own game. The gameplay and loot drop aspect keeps me coming back for more and more! Certainly recommended.. BEST GAME EVER!1. YOu feeeeeelll insite!.2. LOTS of LEVELS, And suprise Weaponds!.2. Robots, drones and bots: are smart! they change his way to KILL YOU!, they hide when is the last one.3. Graphics are 10\/10! with NO LAGs, And doesn`t over heat you Graphic card.4. You can Run to one place to another, this game really makes you move.5. I LOVE MY GUNS! and you can UPGRATE to a FULL DESTROY POWER!6. I spend more than 2 hours a day playing and never make me sick, NEVER!7. The price is excellent, should cost $62!! but IT IS NOT! is around $14!!I just recomend this game for all the people ho love to feel a good VR experience!. Honestly I'm extremely confused how this game isn't more popular. If you are looking for a shooting game similar to Space Pirates, gun drops like Borderlands, and the ability to go different worlds and levels with never a dull moment to be had, well then this game is for you.Oh yea, you can upgrade your weapons too.. This is a game that gets better as you play it. As others have mentioned, it has a Space Pirate Trainer kind of vibe, but definitely is its own game. The gameplay and loot drop aspect keeps me coming back for more and more! Certainly recommended.. This game fails in just about every aspect that comes to mind. Gameplay, progression, audio, immersion. Every gun feels and shoots like a pea shooter, From what I experience, they all make a "tink" noise when the bullets hit just about anything. The progression system is completely broken in the sense it feels like I had a cheat code turned on that I couldn't disable. The price of weapon boxes seem to scale with your progressions in level. But from what I experience, you can sell the weapons you get out of a box for more than what you spent on the box 80% of the time, the other 20% you get most of your money back. Ultimately I started off with a few thousand moneys, and ended up with 100k in a couple minutes just selling the stuff back. I eventually found myself with a homing shotgun not to long into my box-opening journey and upgraded the crap out of the thing. I did a few levels closed my eyes and aimed my homing shotgun at the spawnpoint and pushed the trigger as fast as possible and deleted everything that thought of spawning. (~10 pellets from a shotgun all homing on 1 target is basically god mode -- even against bosses)All up until I hit level 4, where the boss appeared to take no damage, and moved over my "character" blacking out my screen and making me invulnerable. I would have backed out to the menu and restarted the level, but it seems like a menu wasn't even developed either. Just play Space Pirate Trainer. the only "innovation" this game brings is a progression system, but it's incredibally imbalanced and needs serious tuning before it is truly innovative. It boils down into the user just getting weapons that deal rediculous damage and you don't even need to aim. Destroying the aspect of skill required in a shooter and eliminating all sense of a challenge. Space Pirate Trainer plays much smoother, the weapons are much funner, they feel good, and the enemies \/ projective are better conveyed.This game feels like the developer kind of experimented with something as part of a side project and threw it on the market without any kind of finishing or refinement.. This game fails in just about every aspect that comes to mind. Gameplay, progression, audio, immersion. Every gun feels and shoots like a pea shooter, From what I experience, they all make a "tink" noise when the bullets hit just about anything. The progression system is completely broken in the sense it feels like I had a cheat code turned on that I couldn't disable. The price of weapon boxes seem to scale with your progressions in level. But from what I experience, you can sell the weapons you get out of a box for more than what you spent on the box 80% of the time, the other 20% you get most of your money back. Ultimately I started off with a few thousand moneys, and ended up with 100k in a couple minutes just selling the stuff back. I eventually found myself with a homing shotgun not to long into my box-opening journey and upgraded the crap out of the thing. I did a few levels closed my eyes and aimed my homing shotgun at the spawnpoint and pushed the trigger as fast as possible and deleted everything that thought of spawning. (~10 pellets from a shotgun all homing on 1 target is basically god mode -- even against bosses)All up until I hit level 4, where the boss appeared to take no damage, and moved over my "character" blacking out my screen and making me invulnerable. I would have backed out to the menu and restarted the level, but it seems like a menu wasn't even developed either. Just play Space Pirate Trainer. the only "innovation" this game brings is a progression system, but it's incredibally imbalanced and needs serious tuning before it is truly innovative. It boils down into the user just getting weapons that deal rediculous damage and you don't even need to aim. Destroying the aspect of skill required in a shooter and eliminating all sense of a challenge. Space Pirate Trainer plays much smoother, the weapons are much funner, they feel good, and the enemies \/ projective are better conveyed.This game feels like the developer kind of experimented with something as part of a side project and threw it on the market without any kind of finishing or refinement.

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